Tahoe Bautista
Tahoe Bautista
3D Modeling Artist
Fairfield , United States

Aloha, everyone! My name is Tahoe Fedil Bautista. I am from Maui, Hawaii and I moved to Fairfield CA. I graduated in 2018 from Ringling College of Art and Design with a BFA in Game Development. I focused on 3D environments with characters. In 2020, I began pursuing my Master’s degree at the Academy of the Arts University to sharpen my skills as a 3D character artist. My hobbies are drawing realistic characters and anime characters and doing commission work.

Resume PDF

Skills

2D AnimationConcept ArtEnvironment DesignIllustration3D Animation3D Modeling3D PrintingCharacter ModelingEnvironment ModelingParticle EffectsRiggingTexturingUV MappingGame DesignPaintingPhotographySculptingGraphic DesignLevel DesignVehicle ModelingWatercolorsCostume DesignProgrammingTraditional ArtPBR TexturingTraditional AnimationVirtual RealityanimationAnimatingRetopo from high poly to low poly modeling

Software proficiency

Fusion 360
Fusion 360
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
World Machine
World Machine
xNormal
xNormal
Premiere
Premiere
PaintTool SAI
PaintTool SAI
Medium by Adobe
Medium by Adobe

Experience

  • VR GAME DESIGN INTERNSHIP (Stipend) at Change Lab LLC
    Los Angeles, CA 90015, United States of America
    June 2020 - August 2020

    ● Developed stylized concept art for game titles, designs for characters and text using

    photoshop and Illustrator.

    ● Created models, textures and effects using Maya, Zbrush, Substance Painter and

    Designer.

  • Character Artist, Hard Surface Modeler, and Texture Artist at Sinful Monarchy, Illusions of Reality
    Colorado Springs, CO, United States of America
    August 2018 - March 2019

    ● Created realistic organic, hard surface 3D assets while optimizing UV mapping and

    texturing.

    ● Created environments using Unreal Engine 4 and its realistic organic and hard

    surface 3D assets by optimizing UV mapping and texturing materials.

    ● Understanding how to create rigs for the characters and animate them

    - Ability to multitask, prioritize and manage time efficiently

    - Highly motivated and pro-active with a solid work ethic and positive attitude with your team