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The Rising of the Shield Hero - Raphtalia

far beauty shot

far beauty shot

Close up beauty shot

Close up beauty shot

Wireframe

Wireframe

High poly Zbrush

High poly Zbrush

Low poly textured

Low poly textured

Low poly grey

Low poly grey

Low poly wireframe

Low poly wireframe

texture sheet and UV mapping

texture sheet and UV mapping

Reference

Reference

Aloha everyone!
I had so much fun working on this project for this semester. This class taught me a lot about creating characters for video games. I learned so much from this School (Academy of the Arts University) I wish I can take this class again. Thank you Patrick Hillstead for all your advise for everything. https://www.artstation.com/hillsteadart

The thing that I learned at the school is to:
- Visual Communication
- Integrate environments, characters, or props for a cohesive game experience
- Visually demonstrate skills that meet game industry standards
- Technology
- Demonstrate proficiency with technology related to contemporary game production
- Presentation Skills
- Clearly and professionally present work and ideas
- Critical Thinking and Problem Solving
- Visually communicate research and ideas throughout the design process
- Research and generate workable solutions under a deadline
- Professional Readiness
- Produce a professional portfolio which meets industry standards
- Work cooperatively and effectively in a professional production environment
- Identify strengths and develop a portfolio tailored to showcase them
- Specialty Skills: Game and Level Design
- Design, organize, and build game prototypes in established game engines
- Create design documentation and detailed paper maps for a professional preproduction package
- Effectively use visual and code-based scripting to implement game and level mechanics
- Specialty Skills: Animation
- Effectively apply the principles of animation to environments, characters, or effects
- Convey motion (biped and quadruped) and interaction of moving objects
- Incorporate original animations into established game engines
- Demonstrate an understanding of staging and composition through legible animations
- Specialty Skills: 3D Modeling for Games
- Model with appropriate use of form, proportion, & function
- Create and apply textures consistent with the overall look of the project
- Specialty Skills: Concept Art
- Effectively utilize line, edge, value and design in all concept work
- Effectively apply the rules of perspective
- Demonstrate flexibility in illustrative style and the ability to accommodate style to project needs

The software I been using are:
- ZBrush
- Maya
- Photoshop
- Substance Painter
- How to rig a character
- Sketchfab and Mixamo
- Lighting