Aloha everyone!
I had so much fun working on this project for this semester. This class taught me a lot about creating characters for video games. I learned so much from this School (Academy of the Arts University) I wish I can take this class again. Thank you Patrick Hillstead for all your advise for everything. https://www.artstation.com/hillsteadart
The thing that I learned at the school is to:
- Visual Communication
- Integrate environments, characters, or props for a cohesive game experience
- Visually demonstrate skills that meet game industry standards
- Technology
- Demonstrate proficiency with technology related to contemporary game production
- Presentation Skills
- Clearly and professionally present work and ideas
- Critical Thinking and Problem Solving
- Visually communicate research and ideas throughout the design process
- Research and generate workable solutions under a deadline
- Professional Readiness
- Produce a professional portfolio which meets industry standards
- Work cooperatively and effectively in a professional production environment
- Identify strengths and develop a portfolio tailored to showcase them
- Specialty Skills: Game and Level Design
- Design, organize, and build game prototypes in established game engines
- Create design documentation and detailed paper maps for a professional preproduction package
- Effectively use visual and code-based scripting to implement game and level mechanics
- Specialty Skills: Animation
- Effectively apply the principles of animation to environments, characters, or effects
- Convey motion (biped and quadruped) and interaction of moving objects
- Incorporate original animations into established game engines
- Demonstrate an understanding of staging and composition through legible animations
- Specialty Skills: 3D Modeling for Games
- Model with appropriate use of form, proportion, & function
- Create and apply textures consistent with the overall look of the project
- Specialty Skills: Concept Art
- Effectively utilize line, edge, value and design in all concept work
- Effectively apply the rules of perspective
- Demonstrate flexibility in illustrative style and the ability to accommodate style to project needs
The software I been using are:
- ZBrush
- Maya
- Photoshop
- Substance Painter
- How to rig a character
- Sketchfab and Mixamo
- Lighting